THPS3 LevelMod Full - Printable Version +- Tony Hawk Pro Skater 3 (http://www.chapter-3.net/thps3/v2) +-- Forum: General (/forumdisplay.php?fid=182) +--- Forum: Modifications (/forumdisplay.php?fid=190) +--- Thread: THPS3 LevelMod Full (/showthread.php?tid=3141) |
Re: THPS3 Level Mod (Build 3 released - 05/02/2012) - Demo - 02-05-2012 19:39 lyst Wrote:Edit it works. Btw the sand in Venice should be out of bounds.just if it would be as easy to add as to write Re: THPS3 Level Mod (Build 3 released - 05/02/2012) - Nevermind - 02-05-2012 20:39 unbelievable stuff except some nms Re: THPS3 Level Mod (Build 3 released - 05/02/2012) - coolsnake - 02-05-2012 21:40 expect* Great work guys. Seeing Alcatraz aswell was a pleasant surprise. You even got the little teleports with the names working which is great. Some little things I noticed: The ceiling glass breaking thing in School 1 is pretty weird, it doesn't break and stuff becomes invisible when you go through it. Any way to bypass that? You can go through stuff you haven't opened/broken like pool entrance in school 2/ vents in Alcatraz or glass in general but meh who cares right? Also a request for the future: Please change the background of your signature in Venice to a more brownish colour or something. I don't mind you putting your signatures into the levels you converted, I thought it was pretty cool when I ran into it in Kona since it's like a part of the level. In Venice on the other hand... *cough* It's like hitting my face with a brick. I can see an orange blob when I'm on the other side of the level etc etc. Re: THPS3 Level Mod (Build 3 released - 05/02/2012) - Demo - 02-05-2012 22:13 ye i know it is pretty noticable the problem is that exatly that one texture uses compression that we can't handle right now, so i had to just fill the gap with this signature, same was with motox back in days. Re: THPS3 Level Mod (Build 3 released - 05/02/2012) - Rain - 02-06-2012 01:09 I steel waiting for the levels :roll: Re: THPS3 Level Mod (Build 3 released - 05/02/2012) - coolsnake - 02-06-2012 14:06 You also have the wonderful problem of having too many levels. : The levels under Venice are cut off in the change level menu offline or while using the alternative change level menu online. Fixing it will probably be a bit annoying. You'd need to split up the master_level_list array into two different arrays, make a seperate menu for the second part of the levels, make sure everything works together etc etc or alternatively find a way to scroll like in the movies menu. EDIT: or not *cough* Actually it was extremely easy to fix. Code: #01190 CreateAndAttachMenu STRUCT{ I changed the type of change_level_menu from "verticalmenu" to "scrollingmenu" + you need to to add the number of lines you want visible. <!-- m --><a class="postlink" href="http://i.imgur.com/kMDsk.jpg">http://i.imgur.com/kMDsk.jpg</a><!-- m --> <!-- m --><a class="postlink" href="http://i.imgur.com/cGccb.jpg">http://i.imgur.com/cGccb.jpg</a><!-- m --> Here's an edited vanilla game.qb file, unzip in your scripts folder etc Level Mod scrolling level menu Re: THPS3 Level Mod (Build 3 released - 05/02/2012) - Lalita - 02-06-2012 14:23 alcatraz not workin for me :s Re: THPS3 Level Mod (Build 3 released - 05/02/2012) - Demo - 02-06-2012 15:31 @coolsnake actually i made it scrolling menu like months ago, but adding game.qb will introduce deeper incompatibility with mods, or i should include longer chat and some other handy things in there. i'll think about it, if ppl agree, i can include it in mod. problem is that my gamemenu.qb is tweaked much more with debug, replay, skip to restart and other shit Re: THPS3 Level Mod (Build 3 released - 05/02/2012) - shin - 02-06-2012 16:16 Lalita Wrote:alcatraz not workin for me :s i was playing 3mins on alcatraz and my thps3 got freeze. Re: THPS3 Level Mod (Build 3 released - 05/02/2012) - Demo - 02-06-2012 16:20 shin Wrote:i was playing 3mins on alcatraz and my thps3 got freeze.ey shin, even oil is glitchy on your laptop |