Tony Hawk Pro Skater 3
THPS3 LevelMod Full - Printable Version

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+--- Forum: Modifications (/forumdisplay.php?fid=190)
+--- Thread: THPS3 LevelMod Full (/showthread.php?tid=3141)

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RE: THPS3 LevelMod Build 4.1 - imnofun - 07-22-2015 06:06

(07-21-2015 15:42)stof Wrote:  Really nark?

Well, yes, I haven't played THPS2 or don't remember playing it, but google has been helpful. Original
At first I thought I might have found a secret area developed by Demo and won some dollar(that's right, some dollar!).. the truth is disappointing, but a man can dream Wink


RE: THPS3 LevelMod Build 4.1 - Pinky thps3 - 08-28-2015 02:23

is possible remake this ?
https://www.youtube.com/watch?v=qcWwRNjISzY


RE: THPS3 LevelMod Build 4.1 - Pinky thps3 - 08-30-2015 16:24

lvlmoders
for this bug
there is a way to make the most translucent haze?

[Image: 6lNHrhQ.jpg]


RE: THPS3 LevelMod Build 4.1 - imnofun - 08-30-2015 18:03

I think Pinky means, is there a way to make the names have their collor back again?
It seems the names no-clip through the objects and have the collor of the sky, instead of the regular red/blue in ctf for example


RE: THPS3 LevelMod Build 4.1 - Pinky thps3 - 11-18-2015 14:12

nicks bug

1
I began to think they had in common the maps had nicks bug
and they had in common the maps had no nicks bug

so look at the scripts of some maps and compare with ap

result: I did not understand anything
Xd

2nd
import the sky 3d models

compare they had in common

result:
ap vs sub

AP has a "normal" scale

the regardless of sky map suburbia the result was this

ap sky is very small in comparison to sky suburbia

[Image: BWJ6Zya.png]

3rd
swap file
ap-ap-sky.tdx sky.qb
by
sky.qb sub-sub-sky.tdx

result:
[Image: kpbyiNX.jpg]

[Image: 2gcSX5Y.jpg]
-------------------------------------------------------------------------------------------------------------
bug nicks

me puse a pensar que tenian en comun los mapas que tenian nicks bug
y que tenian en comun los mapas que no tenian nicks bug

asi que mire los scripts de ciertos mapas y los compare con ap

resultado: no entendi nada
Xd


importe los sky models 3d

compare que tenian en comun

resultado:
ap vs sub

ap tiene un escalado "normal"

al importar el sky del mapa suburbia el resultado fue este

sky ap es muy pequeño en comparacion a sky suburbia

http://i.imgur.com/BWJ6Zya.png


intercambie el archivo
ap-sky.qb ap-sky.tdx
por
sub-sky.qb sub-sky.tdx

resultado:
http://i.imgur.com/kpbyiNX.jpg

http://i.imgur.com/2gcSX5Y.jpg


RE: THPS3 LevelMod Build 4.1 - Demo - 01-10-2016 16:19

try to use this qb for college, you might be able to load college without rails and spawn at random locations. in fact it's just qb from chicago.

report if this still crashes the game.

[attachment=1323]

it's 7z renamed to zip, just in case


RE: THPS3 LevelMod Build 4.1 - Shizz - 01-26-2016 19:16

Is this for everyone or?


RE: THPS3 LevelMod Build 4.1 - Demo - 01-26-2016 20:32

you can pick college from original esc menu


RE: THPS3 LevelMod Build 4.1 - ENunn - 02-05-2016 23:08

I installed levelmod the other day on my XP computer. Worked great! There is a problem though, there is no warehouse, burnside, nor roswell. They're just gone. When you try to change levels they're greyed out. Xd


RE: THPS3 LevelMod Build 4.1 - Demo - 02-06-2016 10:27

that's because you didn't unlock them in career mode. download some 100% save on the web.