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wild786 |
06-05-2013, 12:11
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w!Ld Posts: 1,508 Joined: Jun 2008 |
(06-05-2013 11:52)Lyst Wrote: I do that, if you do a grab/flip/gap on x251 you have some DAO bug allowing you to get decent base after x251. I don't have the patch and I don't have good TA tricks for 250 stop so.well, i meant without that bug u can still go on after the multiplier stops at 251 |
Lyst |
06-05-2013, 12:25
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Administrator | Website Posts: 2,375 Joined: Jun 2008 |
Yeah, but it's almost impossible to get decent base still.
Yes, but why is the rum gone? |
bluey |
06-05-2013, 12:43
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FATALITY Posts: 1,418 Joined: Jun 2008 |
I guess this is about the last rotation you made at x251 nop?
I mean if you did a 720 kickflip at x251, all your tricks will be counted as 720 tricks. maybe I am wrong. |
Lyst |
06-05-2013, 12:44
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Administrator | Website Posts: 2,375 Joined: Jun 2008 |
You can do the turn anywhere after 251, as long as it's a grab, flip or gap at x251.
Yes, but why is the rum gone? |
Crazy9000 |
06-05-2013, 22:56
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Wannabe Posts: 63 Joined: Jan 2010 |
The trick with 251 glitch is to make the last trick on your string something that can rotate. I don't think it really matters what trick it is.
Then you want to get the largest rotation possible- it will rotate the last trick on your string, and every trick you do afterwords. I think it gives it to every trick you've done since hitting x251 as well, but I'd recommend doing the rotate as soon as possible. From then you can get a pretty insane score. Use a CAS with a bunch of special flips, and enjoy the benefits of DAO score without having to rotate the flips carefully. If you don't glitch your x251 trick and have a grind/manual as your last tricks, it's kind of pointless. You will get very little base from tricks, since they can't have any rotation applied to them no matter what you do. You aren't going to get much base at all, especially considering you probably have used most of your specials twice by then. |
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